| Combat Skies - Tabletop Game | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:02 pm | |
| he said anything goes >.> | |
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VGrace Magical Fox
Posts : 420 Join date : 2011-12-10 Age : 34 Location : England
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:05 pm | |
| - Sivvy wrote:
- he said anything goes >.>
I know but I just feel it's a bit silly really..... | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:11 pm | |
| i get it. if it's so unfair i guess i could change it to something else.
also the german were experimenting with jet engines towards the end of the war anyway. | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:35 pm | |
| If you guys aren't ok with it then modify your planes a little to have a bit more armor or speed. Remember, they don't have to be exact to the real life models. You can modify them so that they had a chance against jets. | |
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VGrace Magical Fox
Posts : 420 Join date : 2011-12-10 Age : 34 Location : England
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:37 pm | |
| - Sivvy wrote:
- i get it. if it's so unfair i guess i could change it to something else.
also the german were experimenting with jet engines towards the end of the war anyway. I know, but a modern super sonic jet is another thing all together. | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Sun Jan 01, 2012 7:39 pm | |
| like i said if it's that bad i can change my plane to something else | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 1:33 am | |
| *Facepalm* I had a feeling my allowance of whatever you wanted was going to fuck over the rp... | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 1:44 am | |
| pretty much...
happens when you give people free range you should made it so that you needed to approve it. | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 2:25 am | |
| Oy... Well remember PvP isnt going to be very common. Its mostly NPC combat. PvP will be more of once in awhile. | |
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VGrace Magical Fox
Posts : 420 Join date : 2011-12-10 Age : 34 Location : England
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 7:19 am | |
| Razar you have not given me a AR yet. | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 7:16 pm | |
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VGrace Magical Fox
Posts : 420 Join date : 2011-12-10 Age : 34 Location : England
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 7:19 pm | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 02, 2012 11:09 pm | |
| Alright well while we figure out whats going on with Sivvy, I'm going to get an IC thread up by tomorrow. Remember a little more than half the time will be spent back at base. You can choose to be at a frontline base, or the main HQ of your faction. I'll have plenty of NPC's that are often played as full characters to keep people busy. | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Tue Jan 03, 2012 1:42 am | |
| honestly i like my jet (it's fricken russian ^..,^) as long as people keep saying otherwise then it's up to you, as the GM, to say that i have to change to something else. | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Tue Jan 03, 2012 2:18 am | |
| Hrm. Well I haave a future plane but its not supersonic. Is it possible you can have maybe a modified SU-47. Say, more mobility or armor, or durability instead of speed? Knock its speed down a few pegs?
It would actually make sense, considering the fact that the SU-47 wouldn't actually fair well overall against anything non-supersonic because its not meant to operate at the low speeds that the majority of our planes are working at. So to compensate, it was modified to fly at lower speeds. It would get chewed up, probably. | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Tue Jan 03, 2012 3:06 am | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Wed Jan 04, 2012 1:20 am | |
| Sorry for my bad timing with all this stuff. I'm trying to find the time between rp and work to get enough of a break to put up the starter thread. A lot is going into the thread so it'll take a little. | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Thu Jan 05, 2012 10:29 pm | |
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Sivvy Demon Fox
Posts : 876 Join date : 2011-12-27 Location : Wandering in Sburb
| Subject: Re: Combat Skies - Tabletop Game Sat Jan 07, 2012 11:27 pm | |
| alright, changed the stats of my jet/plane/thang... | |
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Razer Fox
Posts : 216 Join date : 2011-12-16 Location : Foster, RI
| Subject: Re: Combat Skies - Tabletop Game Mon Jan 09, 2012 1:10 am | |
| Nice. Now lets get some forum activity started, eh? Just start off how you wish, and NPC's will follow suite like characters I made. | |
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VGrace Magical Fox
Posts : 420 Join date : 2011-12-10 Age : 34 Location : England
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